Topic library

The ideas underneath games and machines.

A condition can check a quiz answer, change a traffic light, or redirect a robot patrol. These guides show how the same idea behaves in different projects.

Topic Guide A clear explanation with examples and common mistakesLesson and Projects Ways to put the idea to workComing later Ideas intended for later programs

11 topic guides

Start with a question. Follow it into a project.

Browse lessons
Topic Topic Guide

Debugging

Debugging begins with a precise difference: what should have happened, and what happened instead?

ScratchRoboticsRobloxAI
Understand the idea
Topic Topic Guide

Sensors

A sensor measures something in the physical world and gives the program a value to read.

RoboticsAI
Understand the idea
Topic Topic Guide

Feedback

In a feedback loop, a system checks the result of an action before deciding what to do next.

RoboticsScratchAI
Understand the idea

How to use the library

Read just enough theory to make the next test useful.

Each guide explains the central logic, gives small examples, names common mistakes, and links to a lesson or project.

Coordinates and Movement includes a guide, lesson, guided project, Computer Lab projects, and a note for parents. Other topics connect to the parts of the program where they are most useful.