Topic Guide

Autonomy

An autonomous system selects actions from its inputs, rules, current state, and goal.

Why this matters

This later topic brings together sensing, conditions, loops, state, feedback, and testing. Students examine exactly which decisions the machine makes and which remain with its designer or user.

Beyond this topic

A robot vacuum chooses movements from sensor readings, but people still set its goal, rules, working area, and stop controls. Its autonomy is real and quite narrow.

Math and logic

Goal

The result the system is meant to reach or maintain.

Policy

Rules that connect observations with actions.

State

Information kept from one decision to the next.

Human boundary

The choices and limits set by a person.

Small examples

1

Patrol rule

Choose a turn after an obstacle reading.

2

Game opponent

Select an action from the player's distance and current game state.

3

Recovery behaviour

Return to a safe mode after an error.

4

Stop condition

End the action when a boundary or goal is reached.

Program connections

Where this topic appears.

Active now

Robotics

Students write commands, wire simple circuits, read sensors, and trace physical cause and effect through the Sense–Decide–Act loop.

Coming later

AI & Smart Machines

A possible later program for testing patterns, predictions, prompts, mistakes, and the limits of AI tools.

Common mistakes

Mistaking a sequence for autonomy

A fixed route never changes when new information arrives.

No stop rule

The system continues after its goal or safe boundary has been reached.

Claiming understanding

A successful rule is described as if the machine knows why it works.

One perfect test

The system fails as soon as an obstacle moves or a reading changes.

Put the idea to work

Read the Lesson
Robotics Computer Lab Project

Robot Patrol Challenge

Design a repeating patrol that notices an obstacle, tries a response, and checks whether the response worked.

  • Loops
  • Sensors
  • Conditions
  • State
See how it works
AI & Smart Machines Coming later

AI Guessing Game

A possible investigation of pattern-based guesses, confidence, errors, and fair testing.

  • Patterns
  • Prediction
  • Classification
  • Testing
See the later idea