What students build
- A repeatable patrol
- An obstacle signal
- At least one response state
- A correction and recheck
- A stop rule
- A demonstration scenario
Computer Lab Project
Computer Lab ProjectPatrol a route until an obstacle appears, then choose a response that does not involve turning forever in a corner.
Visible system / hidden curriculum
Simulation-friendly. Physical robot hardware is optional and not promised; the project remains valid as logic, state, and simulation work.
Computer Lab character
This is not a complete teacher-led recipe. Students choose an implementation path, use checkpoints, test the system, and explain the decisions.
Required systems
Suggested build order
Checkpoints
Challenge cards
Choose one card, combine compatible cards, or propose an equivalent challenge. More than one implementation can satisfy the mission.
Add a second recovery route.
Count patrol cycles.
Signal for human help after repeated failure.
Compare two feedback strategies.
Test it
Common mistakes
Improve it
Challenge levels
Stop and signal reliably at an obstacle.
Correct course and rejoin patrol after checking again.
Track failed options and request human help at a defined limit.
Show-teacher checkpoint