Programs

Start with Scratch or Robotics.

Those are the two active programs. Roblox Studio / Lua and AI & Smart Machines are possible later directions, clearly marked below.

Scratchvisual logic and game systems
Roboticssense, decide, act
Roblox or text codescripts and larger systems
AI and smart machinespatterns, limits, and autonomy

There is no single starting point for everyone. Interest, experience, and the amount of guidance a student needs all matter.

Program map

Choose by what your child wants to build.

Each active program connects short theory to a guided project, with room to keep developing the work in the Computer Lab.

Active now Scratch

Scratch & Game Design

Students author games, animations, simulations, and strange interactive stories while learning how events, rules, and state fit together.

Students build
Playable games, animations, simulations, quizzes, and interactive stories
Core ideas
Events, Coordinates, Loops, Conditions, Variables, State
Example
Escape from the Giant Pigeon / Attack of the Angry Snowballs
See what Scratch involves
Active now Robotics

Robotics

Students write commands, wire simple circuits, read sensors, and trace physical cause and effect through the Sense–Decide–Act loop.

Students build
Robot logic, circuits, sensor challenges, microcontroller work, and small physical systems
Core ideas
Commands, Input, Sensors, Conditions, State, Feedback
Example
Robot Maze Logic / micro:bit Reaction Timer
See what Robotics involves
Coming later Roblox

Roblox Studio / Lua

A possible later step from visual programming into Lua, 3D objects, events, and larger game rules.

Students build
Scripted obstacles, collectible systems, interactive 3D worlds, and simple NPC behaviour
Core ideas
Lua, Objects, Properties, Events, Functions, Game state
Example
Obby Basics / Coin Collector World
See what Roblox involves
Coming later AI

AI & Smart Machines

A possible later program for testing patterns, predictions, prompts, mistakes, and the limits of AI tools.

Students build
Bounded experiments with patterns, prompts, games, images, robot decisions, and error evaluation
Core ideas
Patterns, Prediction, Prompts, Bias, Verification, Human judgment
Example
AI Guessing Game / Chatbot Character Lab
See what AI involves

How a program moves

From one idea to work worth showing.

  1. Program
  2. Topic
  3. Lesson
  4. Guided Project
  5. Computer Lab Project
  6. Demonstration
  7. Notes for Home

Choosing a starting point

Choose the starting point that fits the student.

Scratch gives new programmers quick access to working code. Robotics suits students who want to connect instructions to inputs, outputs, and physical behaviour.

Previous experience usually changes the challenge, not the need to understand the basics. Ask Eugene about fit; current age ranges and group arrangements are discussed directly.