Escape from the Giant Pigeon
Build a fast chase game with known positions, collision rules, win and loss states, and reliable restart behaviour.
- Program
- Scratch & Game Design
- Tool / format
- Scratch
Project gallery
The projects below come from the School of Code curriculum. Student work will only appear here when a student and parent choose to share it.
At the workbench
A program can be run. A circuit can be measured. A robot can refuse to turn, which is inconvenient and also useful.
Project examples
Build a fast chase game with known positions, collision rules, win and loss states, and reliable restart behaviour.
Navigate a space taxi between coordinate-based pickups and destinations.
Track several drifting chickens, collect them once each, and stay out of the danger zones.
Write a robot route, predict where it will end, and trace the first command that goes wrong.
Program a timed traffic light, then add a pedestrian request without creating an unsafe transition.
Build a reaction timer with a random delay, an early-press rule, and results in the correct units.
Future student entries
Privacy principles
Use a first name or nickname only. A shared project does not need a full legal name, school, or personal contact information.
No identifiable photo without explicit parent permission. A screenshot or project-only image may often explain the work better.
A gallery entry requires parent permission and a review of what the linked project file reveals.
A direct in-class or family demonstration can complete the learning cycle without any gallery entry.
For now, the gallery shows School of Code project examples. Sharing a student project is always optional.