What students build
- A space map with three or more destinations
- A controllable taxi
- Arrival detection at each destination
- Passenger pickup and delivery states
- A completed-trip counter
- A reset path after mistakes
Computer Lab Project
Computer Lab ProjectGrandma drives a taxi in space and has no intention of missing another pickup. Read the map, collect passengers, and deliver them to the right coordinates.
The required systems set the finish line. Students choose the map and controls, then decide how the taxi detects arrivals and handles dispatches.
Required systems
Suggested build order
Choose one, combine compatible cards, or propose an equivalent challenge.
Fuel decreases with movement.
Passenger destinations are randomized.
A wrong station costs time.
An asteroid zone changes the route.
Coordinates appear as a navigation display.
Create a shortest-route challenge.
Complete and explain the required systems.
Choose one challenge card and test the result.
Make the dispatcher give coordinates instead of flashing the destination: 'Pickup requested near x: 140, y: -80.' The player must read the request and navigate there.