change x by 20move right
Lesson / Scratch & Game Design
A giant pigeon is chasing your character across Calgary. Give both sprites reliable positions, move the player with x and y, and decide exactly what counts as being caught.
Work out how the stage records the player and pigeon positions.
Read x and y, predict changes, and return to the origin.
Add movement, pursuit, collision, and a safe zone.
Choose one modification, predict the result, and try it.
Run the game and use coordinates to explain one part.
change x by 20move right
change x by -20move left
change y by 20move up
change y by -20move down
go to x: 0 y: 0return to the centre
Scratch direction and Scratch position are related, but they are different. Direction describes where a sprite faces; position describes where it is.
Guided project
Reach the shelter before a huge pigeon catches you. Under the absurd premise is a precise system of coordinates, collision checks, and two possible endings.
Keyboard movement in four directions, Known starting positions, A pursuing pigeon, One or more safe areas.
Scratch, Coordinates, Movement, Collision, Game State.
A working version with a tested change, one repaired problem, and a clear explanation.