Two number lines
One runs horizontally and the other vertically.
Topic Guide
Coordinates give every place on the screen an address. Change x to move left or right; change y to move down or up.
Scratch coordinate map
The centre gives every point a shared origin: x: 0, y: 0.
A coordinate change has a visible result. Students can predict where a sprite will land, define the edge of a map, and read the x and y displays when the movement goes wrong.
Maps, screen layouts, robot navigation, drones, and computer vision all represent position with numbers. The dimensions and coordinate systems change, but the need for a shared reference point remains.
One runs horizontally and the other vertically.
The sign places a point on one side of the origin or the other.
x controls left and right; y controls down and up.
Subtract the starting value from the finishing value to find the change.
x: 0, y: 0 is the shared reference point at the centre of the stage.
Place a player at x: -180, y: -100 for every test.
Change x while keeping y unchanged.
Change y while keeping x unchanged.
Compare two positions to decide left/right and above/below.
Program connections
Students author games, animations, simulations, and strange interactive stories while learning how events, rules, and state fit together.
Students write commands, wire simple circuits, read sensors, and trace physical cause and effect through the Sense–Decide–Act loop.
A possible later step from visual programming into Lua, 3D objects, events, and larger game rules.
A possible later program for testing patterns, predictions, prompts, mistakes, and the limits of AI tools.
The character moves sideways when it was meant to move vertically.
The sprite heads left when the student predicted right.
The same test gives a different result because the sprite starts somewhere new.
A loop keeps changing position after the sprite reaches the stage boundary.
Where a sprite faces and where it stands are separate properties.
The useful clues are the sprite's current x and y values.
Build a fast chase game with known positions, collision rules, win and loss states, and reliable restart behaviour.
See how it worksNavigate a space taxi between coordinate-based pickups and destinations.
See how it worksTrack several drifting chickens, collect them once each, and stay out of the danger zones.
See how it works