Scratch & Game Design
Guided Project
STAGE / X:Y
X / Y
BUILD -> TEST -> CHANGE
Build a fast chase game with known positions, collision rules, win and loss states, and reliable restart behaviour.
- Scratch
- Coordinates
- Movement
- Collision
Beginner / Builder
45-70 minutes
See how it works
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Scratch & Game Design
Guided Project
STAGE / X:Y
X / Y
BUILD -> TEST -> CHANGE
Defend a mug of cocoa from falling snowballs. Each wave gets faster, and winter becomes less reasonable.
- Loops
- Randomness
- Coordinates
- Collision
Beginner / Builder
45-70 minutes
See how it works
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Robotics
Guided Project
CONTROL LOOP
01 / SIGNAL
INPUT -> RULE -> OUTPUT
Write a robot route, predict where it will end, and trace the first command that goes wrong.
- Commands
- Sequences
- Movement
- Direction
Beginner
45-70 minutes
See how it works
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Robotics
Computer Lab Project
CONTROL LOOP
01 / SIGNAL
INPUT -> RULE -> OUTPUT
Design a repeating patrol that notices an obstacle, tries a response, and checks whether the response worked.
- Loops
- Sensors
- Conditions
- State
Builder / Inventor
60-100 minutes
See how it works
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Scratch & Game Design
Computer Lab Project
STAGE / X:Y
X / Y
BUILD -> TEST -> CHANGE
Navigate a space taxi between coordinate-based pickups and destinations.
- Coordinates
- Movement
- Distance
- Sequences
Builder
45-90 minutes
See how it works
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Scratch & Game Design
Computer Lab Project
STAGE / X:Y
X / Y
BUILD -> TEST -> CHANGE
Track several drifting chickens, collect them once each, and stay out of the danger zones.
- Coordinates
- Movement
- Random Positions
- Sensing
Builder / Inventor
45-90 minutes
See how it works
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