What students build
- A controllable catcher
- Repeated falling snowballs
- Random starting positions
- Collision and missed-object rules
- Score and loss state
- Reliable restart
Guided Project
Guided ProjectMove the catcher, survive the changing attack patterns, and keep the town's emergency cocoa out of the snow.
The project works with built-in or student-drawn artwork. Saving and sharing depend on the classroom setup.
Task: Put a player-controlled catcher near the bottom of the stage.
Task: Start one snowball above the stage and change its y position inside a loop.
Task: Choose a new x position before each fall.
Task: Write one rule for touching the catcher and another for passing the bottom edge.
Task: Repeat the fall-and-reset cycle, then shorten the delay after a chosen score.
Task: Restore the score, speed, positions, and game state.
Add a survival timer.
Create a readable wave system with changing delays.
Design three attack patterns and select them from game state.