touching Lava?check contact with a sprite
Lesson / Scratch & Game Design
The floor is convincingly lava-coloured. The computer remains unmoved. Define what counts as danger, check it while the player moves, and make one collision cause one result.
Decide exactly which sprite or colour counts as safe and dangerous.
Compare visible overlap with the value reported by a sensing block.
Add movement, jumping, platforms, collision, and game state.
Try costume boundaries, fast crossings, and contact that lasts several frames.
Demonstrate the signal, the state change, and a repaired boundary case.
touching Lava?check contact with a sprite
touching colour red?check a coloured region of the map
distance to hazard < 40compare distance with a limit
if touching then set statechange the game after contact
Guided project
Cross a room whose floor has become lava for reasons the building manager refuses to explain.
Horizontal movement, A controlled jump, Safe platforms, Lava collision.
Sensing, Collision, Coordinates, Variables, Game State.
A working version with a tested change, one repaired problem, and a clear explanation.